Xbox is actively considering releasing titles from its first-party studios as multiplatform games rather than as Xbox exclusives.

Microsoft has taken a giant leap forward over the last year in terms of adding studios to its first-party studio line-up, whilst also working with Nintendo and PlayStation on a macro level. Xbox studio boss Matt Booty said the company’s games will not all be Xbox exclusives, but that exclusivity will be judged on a case-by-case basis.

Speaking on the Game Informer Show last week, Booty said if Xbox acquired a multiplatform developer, such as Double Fine, that wanted to stay multiplatform, the parent company would likely allow it.

“I think that the question is less binary about, ‘should it be on Switch, should it be on PlayStation?’ and more, ‘does it make sense for the franchise?'” he said.

“In other words, is it a kind of game where it would benefit from the network effect of being on a bunch of different platforms, or is it a game where we can best support it by putting resources and making sure that our platforms, things like xCloud and Game Pass and Xbox Live, are really leaning in to support the game?”

Booty expanded by explaining that the obvious decision for Minecraft was to maintain multiplatform. However, major Xbox franchises including Forza, Halo, and Sea of Thieves will remain as exclusives because they were “designed from the outset to really exist on Xbox.”

Booty also hinted that Xbox could make Obsidian’s The Outer Worlds an Xbox-exclusive franchise in the future, meaning that any sequels of the sci-fi western shooter could not be playable on other platforms.

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Steve Carman
Steve's two passions are journalism and gaming, and he enjoys playing Indies, RPG, and Action/Adventure games on PC and consoles. He can also often be found sharing his views on the industry @stevecgames.

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