An “insanity” difficulty mode is in development for The Witcher 3: Wild Hunt, Gamespot reports.
Streaming on Twitch, CD Projekt Red developers confirmed that they’re working on the mode, but were coy about revealing the full details before it’s finished.
One idea mentioned on stream, was that death would result in a save game wipe, bringing an all new meaning to the term “permadeath”. But CD Projekt were quick to stress that they wanted the challenge to still be fun.
The Witcher 3 wouldn’t be the first game to place limitations on saving in an effort to increase the difficulty, after 2008’s Dead Space 2 implemented a three save maximum in its “Survivalist” difficulty.
The Witcher franchise is no stranger to piling on the pain, with The Witcher 2: Assassins of Kings featuring both “Insane” and “Dark” difficulties, which featured buffed up enemies and harsh death penalties.