I admit it – I bought Destiny a couple of weeks after release on Xbox One. I played it for maybe a week, on and off, before trading it in. I just want you to know where I stand in terms of my experience in actually playing the original game.

As I’m sure you are aware, Destiny involves no purely single player content whatsoever. In fact, you can’t even play the game without a connection to the internet. You aren’t necessarily forced to play with other people for the whole game, and can make your way through the “story” by yourself but with a lack of quality storytelling and repetitive missions, you probably won’t last long, or have that much fun even if you do.

Having said that, I can’t honestly say that Destiny isn’t a good game. The incredible sales speak for themselves, and I’ve already written about how Destiny can influence single player experiences so I’m clearly not here just to bash the game. However, you are more than likely reading this because you prefer your video games much more single-player orientated (if not then a very warm welcome to you. It’s lovely to see you!) and I’m here to talk about why the upcoming Destiny 2 will not include a single player campaign neither. Of course, I could be wrong (it has been known once or twice) and egg could very well have found its comical way on to my face in the future but for now, I don’t see any way that Bungie will go back on themselves. Let me indulge you for a while…

Destiny is incredibly successful, even more so after The Taken King DLC released in September 2015 along with the new “Legendary Edition” including extra content for new players. I even know players that originally bought the vanilla game, traded it in for similar reasons to mine (boredom), then re-bought the “Legendary Edition.”

The package included plenty of new missions, gear, maps and weaponry, along with a revamped leveling system and an overhaul of the quest model. After listening to their fans about the original problems, Bungie actually listened and implemented these much-needed changes, creating an even more successful model – there’s no need to go changing it again. With The Taken King, the developers have found the winning formula so may act as their buffer between the first and second games.

According to IGNDestiny has 25 million registered users as of November 2015, with an increase of five million since The Taken King‘s release. That is a very successful model that they’ve created over at Bungie however you view it so with a fanbase like that, there’s no need to go chopping and changing their game too much for the sequel. Implementing a full single-player campaign would take up a lot of time and expense on an area that the current fans don’t care too much about and new fans have already made up their mind about. Taking these resources away from what made their first title so successful would be an enormous risk, so enhancing and updating the multiplayer modes is the only viable option. We’ve seen other franchises now taking on a version of the Destiny model, such as Rainbow Six Siege, due to their incredible take on a video game so they’re obviously doing something right.

In addition, When a single-player-only title adds a mutliplayer mode for its successor, this is often met with plenty of disdain and uproar. Often branded as a ploy just to make more money, the idea of having half of your favorite game tailored towards another audience is a horrifying thought. We’ve seen popular series such as Assassin’s CreedBioShock, and Uncharted attempt this with varying degrees of success by adding multiplayer modes to predominately single-player experience, with most of the emphasis in development and marketing still tailored towards the campaigns of course.

The same (well, opposite) idea can be applied to Destiny. If a game has become so successful as a multiplayer franchise, then why tack on a story to appease a certain section of fans that have mostly given up on the series anyway? The “story” of Destiny was generally lackluster to say the least, with Bungie even replacing the voice of Peter Dinklage with Nolan North to rekindle some sort of respectful narrative to proceedings but still coming up short on a truly engaging tale. Much like how multiplayer has no place in many single player games, perhaps it’s time to admit that Destiny should just stick to what it knows. There wouldn’t be much economical sense in adding a single player campaign, while the mission set-up and leveling system just wouldn’t translate well to solo play.

Personally, even if Bungie did include an incredibly unlikely single-player campaign I don’t think I would even entertain the idea of playing it anyway. Would you? Do you think it’s a possibility that Destiny 2 will provide a true single-player experience? Let us know in the comments below or have your say on social media over on Twitter (@Official_OnlySP) or Facebook. We’d love to hear from our readers, even if you don’t agree with our opinions.

Rhys Cooper

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