Wasteland 3 developer inXile Entertainment has discussed how Microsoft’s support has elevated the studio’s scope without negatively changing the game.
In an interview with GamesRadar+, inXile game director Tim Campbell and founder Brian Fargo explained that Microsoft wanted the studio to retain its unique formula to develop Wasteland 3.
“Microsoft has just been saying, ‘do what you do, and do it better than before.’ They don’t want to change this game,” said Campbell. “[Microsoft] want InXile to be quirky and unique; they want Wasteland 3 to have dark humour, they just want to make it a better game – it’s been really exciting to be involved in.”
Fargo emphasised that financial support allowed the studio to develop a better game than would have been possible otherwise. “Microsoft basically came in, gave us a tonne of cash, and said go and make the best game that you possibly can.”
The title was originally set to launch in late 2019 but inXile decided to delay the release until May 2020. Fargo expressed that Microsoft respected that the studio needed more time to improve the user interface, combat, character management as well as redesign the inventory set-up and visuals.
Furthermore, Microsoft has supported inXile to take its quirky, dark narrative that was distinctive in Wasteland 2 and bring it to life in Wasteland 3 with the introduction of voice acting. Campbell said, “We have hundreds of thousands of lines of dialogue in this game […] We wouldn’t have had the physical resources to be able to voice all of that at all without Microsoft.”
Following Microsoft’s surprise acquisition of inXile, the studio comfirmed it would continue to focus on RPGs such as Wasteland 2, Torment: Tides of Numenera, and The Bard’s Tale 4: Barrow’s Deep. OnlySP’s Ben Newman thought the acquisition was a good reason to be excited about the future of single-player games on Xbox.