Ubisoft has offered a bold statement about its ambitions for player freedom in future games.
In an internal Q&A hosted on the official Ubisoft blog, the company’s vice president of editorial Tommy Francois said that the publisher wants to “present all points of view and perspectives”:
“We believe that ultimately, in the future, players should be able to go in the game world, have as many different experiences as they want, experience as many different political views as they want, as many religions as they want … as many different fantasies as they want.”
Francois suggested this attempt to create a rich tapestry stems from CEO Yves Guillemot’s implementation of a policy that the company not take a political stance. According to Francois, that goal, as mandated by Guillemot, is to give players all the information so that they can “choose which sides of [the] game worlds they want to explore.”
Francois recognized how difficult this can be, however:
“We make simulations that are fueled by systems. Those systems can range from physics, fauna, and flora, to others created by humans, such as companies, politics, and religion.”
Francois said that the player is more of an actor with these systems at their disposal. The guiding principle is to offer “a 360-degree view of life.” A complete view of a situation enables the player to form their own opinion instead of merely accepting the one Ubisoft provides.
The desire to show a complete view is how Ubisoft claims to avoid overt political messages in its games. As Francois states, “We don’t want them to be apolitical. We want them to be include multiple political themes so players can experience multiple points of view, learn from them, educate, and share.”
This is a goal the company will attempt to meet in Watch Dogs Legion, where the player can reportedly control any character.