So, around nine hours after being announced, and inXile’s Kickstarter campaign for Torment: Tides Of Numenera – the spiritual sequel to Planescape: Torment – has already surpassed its $900,000 goal. As of writing, Torment has 22,906 backers and has raised funds to the tune of $1,174,682.

And no wonder – Torment: Tides Of Numenera has a lot of experience and support behind it. The team includes big names Brian Fargo as Executive Producer, Colin McComb as Creative Lead, Monte Cook as setting creator, Kevin Saunders as Project Director, and Mark Morgan as Composer. Additionally, a number of former Planescape: Torment developers have been involved in preproduction, although their input going forward is reliant on the success of the Kickstarter campaign. Former Planescape: Torment developers Feargus Urquhart (former Black Isle president) and Chris Avellone (former creative director on Planescape: Torment) have both given resounding endorsements to the inXile team.

As for the project itself, it’s based on Monte Cook’s recently crowdfunded tabletop setting of Numenera. The Torment game will be set in the Ninth World of Numenera. The setting’s key premise is that of the five Tides – “unseen forces in the Ninth World, forces that have profound and lasting effects for those attuned to their motions. Like gravity or magnetism, the Tides are invisible, powerful, and with the right tools, perhaps controllable.”

The Kickstarter is promising reactivity, choice, and consequence, a rich and personal narrative, and themes of abandonment and mystery. Most of all, Torment: Tides Of Numenera promises to ask: what does one life matter?

The story details on the Kickstarter page are quite vague, but the story sounds intriguing. An exploration of the value of life told through the transience of space and relationships, and meaning. inXile are promising to delve into the idea of legacy, and what it means to create that legacy – all through the eyes of the mysterious Last Castoff.

Torment: Tides Of Numenera is a single player, top down, story driven isometric RPG made in Unity. It will focus on the story of a specific, defined character – the Last Castoff. It will be available for PC, Mac, and Linux, DRM free, and in English, French, German, Italian, Polish, Russian, and Spanish.

Below is some concept art, the Kickstarter video, and Chris Avellone’s endorsement. You can check out the Kickstarter here.

Fun fact, in the time it took me to write this article, their funding has jumped by over $80,000! Oh, and a disclosure – me, Lachlan Williams, has backed this particular project.

EDIT: Kickstarter did a tweet thing. This is what it said:

Looks like Torment: Tides Of Numenera can add that milestone to their belt – fastest project to reach $1 million.



Lachlan Williams
Former Editor in Chief of OnlySP. A guy who writes things about stuff, apparently. Recovering linguist, blue pencil surgeon, and professional bishie sparkler. In between finding the latest news, reviewing PC games, and generally being a grumpy bossyboots, he likes to watch way too much Judge Judy. He perhaps has too much spare time on his hands. Based in Sydney, Australia. Follow him on twitter @lawksland.

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  1. Wait, does this mean inXile is working on two games??!! What happened to Wasteland 2?

    1. inXile were sharing development with Obsidian, so it’s probable that both projects will be able to be completed. Whether Torment will impact on the development of Wasteland 2 or not is yet to be seen, but the amount of money being raised so quickly points to probably not.

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