After word got out that the upcoming Tomb Raider reboot was delayed, many fans worried that it was due to something going horribly wrong on the development end. The studio head for Crystal Dynamics, darrel Gallagher, has now come out and stated that this is “definitely not what happened.”

“Making games is not a science, right? It’s very complex. In a lot of cases you’re doing things for the first time,” he said. “You’re trying to break new ground with every game you try and make. So it’s not like you’re repeating the same old formula time and time again.”

For us it is really more about refining what we have, less about new features, less about ‘horribly wrong’ than just saying, hey, this is the natural evolution of what we once started, what we intended to do. We want to see that through. We have a commitment, and we didn’t want to compromise that original commitment and vision to put the game out a few months earlier.”

He finally stated that they “have the whole game in place, it’s great to see start to finish, you can play it beginning to end, and it’s in great shape. We have a great structure of a game here.”

In other words, you can sleep easy now; or not, depending on your levels of patience. Tomb Raider is coming out in early 2013 for PC, PS3, and Xbox 360.

[Strategyinformer]

Michael Urban
Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at michaelurban@onlysp.escapistmagazine.com. Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

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