Anyone who enjoyed nicking everything from levels in the original Thief games without so much as alerting a fly, or doing a pacifist runthrough of the recent Dishonored, will be happy to know that the upcoming Thief reboot will allow you to do the very same.
In a recent blog post on the Eidos Montreal community page, staff member Adam Badke stated the following:
“Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment.
Each path comes with a set of challenges, encounters and looting opportunities. Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine!“
This is certainly good news for longtime fans of the series, who can now rest easy that despite the addition of focus mode and other doodads for Garrett, Thief can still be played as a pure stealth experience, where unlike certain other games (*cough* Hitman: Absolution *cough*) you’re never forced into scenarios where you’re forced to be spotted.
The mention of extensive difficulty options also hints at the opportunity to make the game play more like classic Thief while still allowing newcomers to tailor the experience to a more accessible form. Let’s hope Eidos Montreal can strike a nice balance.
Stay tuned for more news on the Thief reboot here at OnlySP.
I love a good stealthy challenge.
Agreed