Pepsiman (a freelance Japanese to English translator) reported what Katsura Hashino, the Persona series director, considers to be the main themes that drive the series’ upcoming latest installment, Persona 5. Please note that the following information was translated from an interview originally in Japanese, so it’s possible that some meaning got lost in the transition.
Hashino states that Persona 5 is a game aimed at simulating the freedom that people in the real modern world want from the prison bars imposed by life. He goes on to say that the chains seen in the teaser trailer symbolize that imprisonment, being unable to advance one’s position in society and life. Hashino asserts that the game’s characters seek to take charge of bettering their lives and taking control of the world around them. He hopes that the game will leave players feeling empowered about being able to steer their lives where they want them to go, as they continue on the journey of life regardless of the obstacles along the way. I don’t know about you, but that notion strongly resonates with me, especially after the rash of suicides, murder, and hopelessness seeming to permeate the news and the world today.
Past entries in the Persona franchise each took on a specific color as one of the enduring themes throughout the game, and Persona 5 is no different, this time taking on the color red. Hashino states the color is not exactly easy on the eyes, nor in designing the UI for the development side of things.
For those less familiar, Persona is a series of role-playing games whose stories revolve around a group of high school students endowed with the ability to summon avatars generated by their psyche, called Personas, hence the series name.
Persona 5 is slated for Japanese release in Winter 2014, and 2015 for the USA, exclusively on the Playstation 3.
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