The Raven: Legacy of a Master Thief provides a solid point-and-click adventure for players to enjoy, but feels extremely confined compared to similar titles in recent times. It’s obvious that the development team was heavily focused on creating a great atmosphere and interesting plot, rather than making any meaningful twists to the usual gameplay of the genre. The result is decidedly average, and not really able to stand up against the competition.

The Raven’s main driving force comes from its story. The game tells the story of Constable Zellner, a Swiss policeman who never really got his big break, as he tries to protect a valuable package on its way to Egypt. The plot is intriguing, but its pacing is rather erratic, with long periods where there is little to do but walk backwards and forwards through the environments, which are split into multiple instanced sections, interacting with every object and speaking to all the people you see. The hardest part of this gameplay, which I assume is meant to be challenging in some way, is keeping yourself from falling asleep.

The game features a great orchestral soundtrack, which instantly reminded me of Alfred Hitchcock’s Vertigo. The music contributes to the tension of the plot and fit the setting incredibly well. The one complaint I have is the excessive volume of the game, which I had to turn down to 10% in the settings to achieve a normal level. The dialogue is fully voice acted, but the delivery is rather slow and I often found myself just reading the subtitles and skipping to the next line due to the number of arbitrary conversations that take place in the game. Graphically, I found The Raven to be quite pleasing. The characters are all caricatured, with their facial features and expressions being heavily emphasized. This technique really adds life to the conversations, as you can really read the characters based on their expressions. It also helps to make each character feel unique, which is always good for a game so heavily focused on its plot and characters.

I’m in two minds about The Raven. It has a great plot and characters who really feel unique, but these elements are rather stifled by just how boring the actual investigation gameplay is. The player is constantly forced to walk backwards and forwards through the environment, clicking on every single interactive object along the way to make sure you don’t miss some extremely obscure ‘clue’ along the way. These boring sections of gameplay between the main plot points are just there to make the story feel longer and, to be quite honest, they ruined the game. With all the boring gameplay filling the spaces between plot points, it’s going to be hard for me to go back to play the second episode, let alone replay the first one.


 Story – 8.5/10

Gameplay/Design – 4/10

Visuals – 7/10

Sound – 8/10

Lasting Appeal – 5/10


Overall – 6/10

 (Not an average)

Platform: PC

Developer: King ART

Publisher: Nordic Games

Michael White
I'm a 17 year old high school student from South Africa. In addition to writing for OnlySP, I have a blog at IGN and a website at You can also follow me on twitter @MikeTGZA.

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