It was announced last month that Metal Gear Solid: Ground Zeroes, the prologue to the next full entry in the vaunted series, The Phantom Pain, is expected to release in Spring 2014 with some bizarre launch plans, may I add. With this date, as nebulous as it is given, it was inevitable that people would start to ponder when the main game releases, and estimate that it may not be all that far behind. The latest tidbit of information however, doesn’t necessarily offer a lot of promise for a speedy release.

In New York for the Playstation 4 launch event earlier this month the game’s director, Hideo Kojima, was approached by Weekly Famitsu (via Kotaku) with the question, to which he responded:

“It looks like we’ll be able to release The Phantom Pain around the time that the PlayStation 4 becomes widely adapted (sic).”

It really is difficult to try to pin any kind of date on such a statement, as it depends on what Kojima defines as “widely adopted”. Official figures put the consoles at 1.2 million unit sales to date, without factoring in the European or Japanese launches, which will surely bolster that figure immensely. It is also important to note that no mention was made of any other console, though this is understandable considering the event at which the comment was made.

In addition to this, he revealed why Ground Zeroes is set to be released separately from The Phantom Pain, when previous Prologue sequences have been released at the same time (the Tanker sequence of Metal Gear Solid 2: Sons of Liberty, for example):

“The main game –The Phantom Pain – is extremely massive and is still going to take a while. I discussed the situation with the marketing team and after much deliberation decided at least to let people play the prologue.”

Are you satisfied with the answer, and do you feel that it justifies the price tag? Let us know.

Source(s) – Weekly Famitsu (via Kotaku)

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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