The Drifter‘s designer, Dave Lloyd, recently revealed how the game utilises point-and-click puzzle-solving to create a fast-paced narrative.
In an exclusive interview with OnlySP, Lloyd expressed his admiration of how point-and-click gameplay mechanics stitch together strong narrative design in his 2D pulp-thriller, The Drifter.
“I’ve always loved how point-and-clicks mesh story with gameplay. [The Drifter‘s] story exposition is tightly meshed with the play rather than sectioned off from it.”
Lloyd highlighted that action genres deliver storytelling by cutting play with cinematics. However, in The Drifter, he wanted point-and-clicks to progress players through the story by defining how players interact with objects. For example, he listed the numerous ways players can interact with a vase:
You might find a key hidden in one vase, climb on top of another to reach something, shove an unconscious guard in the next, take a vase with you to use later, hide inside the next to eavesdrop on a conversation.
The title follows an unreliable narrator, Mick Carter in a dark, 2D pulp-thriller adventure set in a city underworld.
The full interview with Dave Lloyd will be available soon, so be sure to check that out for more details about The Drifter.