Aliens: Colonial Marines was an undisputed disaster. From developer roulette to publisher woes to development limbo to whatever passed for final certification, Colonial Marines was rubbish. With the stigma of the last Aliens game raw in peoples’ memories, The Creative Assembly – developers of Alien: Isolation, and who had nothing to do with Colonial Marines – have a lot to do to overcome expectations.
We recently asked the people at The Creative Assembly just how the negative perception of the Alien license in the gaming space has influenced their development, and how they plan on overcoming the sour taste.
“By going back to the very beginning and using Ridley Scott’s original film as our core inspiration,” Creative Assembly told us, “we’ve made it a very different game to previous games, I think. It’s a pure, survival horror game.”
There is an emphasis on Ridley Scott’s original work, with the team bringing “a lot of love and worship of the original film”. This means “[a] lot of research, effort and time” has been spent in recreating the atmosphere and tension of the original Alien film, as well as “that classic 70s look”.
The team are aware of the feelings of the dedicated fan base of the original Alien film, and the desire to deliver “that original film experience” in Isolation has “always been [the team’s] primary objective”.
We’ll have to wait until the end of this year to find out if The Creative Assembly can deliver on their survival horror promise with Alien: Isolation. Alien: Isolation is coming to PC, PS3, PS4, Xbox 360, and Xbox One. We’ll have more exclusive details on the title in the coming days, as well as our full interview with The Creative Assembly.