logo
  • Dark Mode
logo
Menu
  • The Escapist
  • News
  • Editorial
  • Interviews
  • Opinion
    • Single-Player Memories
    • Appreciation Week
    • 50 Favorite Games
  • Previews
  • Reviews
  • Media
  • FAQ
    • About Us
    • Staff
    • Reviews Guide
    • Ethics Policy
    • Privacy Policy

Tag: Cloudgine

cloud computing
Media

Cloudgine Co-Founder on Cloud Computing and AI

The use of cloud computing to implement intelligent, responsive AI systems capable of understanding a player’s speech and reacting accordingly is something that ...
By Jennifer AndersonSeptember 5, 2017
News

Microsoft’s Play Anywhere Bringing Crackdown 3 to PC

Crackdown 3’s release is lurking ever-closer, and the open-world action-adventure video game will officially be coming to PC thanks to Play Anywhere. While ...
By Dylan WarmanMay 26, 2017
News

First Crackdown Gameplay to Be Revealed at Gamescom

With Gamescom 2015 just around the corner, Phil Spencer has confirmed today that Crackdown will be fully revealed at the Microsoft press conference ...
By Nick CalandraJuly 28, 2015
News

Cloudgine Developer – This Year is the Year “Old-School Rare” Fans Will Be Satisfied

Rumors have been running amok for the better part of a year now regarding some of the inside developments at Microsoft. Fans of ...
By Nick CalandraMarch 5, 2015
News

Cloudgine Developer Talks Crackdown on Xbox One, “Can’t wait to get out of the dark”

A user on NeoGAF that goes by the name of kampfheld, happens to be a verified developer on the Cloudgine engine, which is ...
By Nick CalandraJanuary 24, 2015
Featured

No More Crackdown News for the Rest of 2014, Team is Making “Progress”

A reboot of the Crackdown franchise was announced earlier this year at E3 to the excitement of many Xbox owners. However, since that ...
By Nick CalandraAugust 21, 2014
E3 2014

Crackdown “In Good Hands”, Everything in the Game is “New”

If you somehow missed the bomb Microsoft dropped today at their E3 press conference, the latest entry in the Crackdown franchise was announced ...
By Nick CalandraJune 9, 2014

Latest

  • The Future of OnlySP
  • Bringing Ori and the Will of the Wisps to Life — An Interview With Composer Gareth Coker
  • Ancient Enemy Review — A Game For The Ages
  • In Times Like These, I Would Rather Replay Old Games Than Try New Ones
  • Xbox Announces Game Pass is Launching In Japan
  • PlayStation 5 Controller Revealed
  • A Brief History of Modding
  • Why Three Brothers Are Making a Cyberpunk Game Set in New York — Interview With Disjunction Developer Ape Tribe Games
  • How Doom Eternal Perfectly Sets Up a Sequel
  • “People Were Looking for [Representation] in this Game” — Interview With She Dreams Elsewhere Developer Studio Zevere

Features

  • Skyrim modding

    A Brief History of Modding

    April 7, 2020
  • Microcomputer

    A Beginner’s Guide to Microcomputer Collecting

    March 30, 2020
  • A Beginner’s Guide to Retro Game Collecting

    February 2, 2020
  • Control Remedy Entertainment

    In Control of Sound: An Interview with ‘Control’ Composer Petri Alanko

    November 30, 2019
  • Pokemon Sword and Shield

    The Pokémon Franchise Needs to Use ‘Rest’

    November 22, 2019
logo
Your resource for the best Single Player experiences
logo
  • The Escapist
  • News
  • Editorial
  • Interviews
  • Opinion
    • Single-Player Memories
    • Appreciation Week
    • 50 Favorite Games
  • Previews
  • Reviews
  • Media
  • FAQ
    • About Us
    • Staff
    • Reviews Guide
    • Ethics Policy
    • Privacy Policy

logo

✕
  • The Escapist
  • News
  • Editorial
  • Interviews
  • Opinion
    • Single-Player Memories
    • Appreciation Week
    • 50 Favorite Games
  • Previews
  • Reviews
  • Media
  • FAQ
    • About Us
    • Staff
    • Reviews Guide
    • Ethics Policy
    • Privacy Policy
  • Escapist
  • The Sims Resource
  • Esports
  • Destiny
  • Sports
  • Destructoid
  • Siliconera
  • GamingStreet
  • PC
  • Nintendo
  • PlayStation
  • Xbox
Careers    |    GDPR & CCPA Compliance    | Enthusiast Gaming: Gamers Live Here
Popup Button