Swen Vincke, the founder of Larian Studios, has shared new details about Baldur’s Gate III and how the studio obtained the licence to develop it.
During Google Stadia Connect‘s pre-E3 2019 show, Larian Studios officially announced Baldur’s Gate III. The news only confirmed rumors that the Divinity: Original Sin II developer is creating the long-awaited sequel to the RPG series. During the livestream, a gruesome cinematic trailer was also revealed.
In an interview with GameSpot, Vincke acknowledged that the previous Baldur’s Gate games were based on Dungeons & Dragons 3.5, but the tabletop game is now in its fifth edition. Furthermore, the story is still based in the Forgotten Realms, but a lot of stuff has happened, so the sequel is going to be a new story.
“There will obviously be references to everything that happened in the first and the second, but this is very much its own story. You needn’t have played the previous Baldur’s Gates to understand what’s going on, but if you have, you will recognize the references. For example, if you just look at the teaser trailer, you will notice the guy’s from the Flaming Fist, he has a flaming fist on his chest.”
When asked about the scope of Baldur’s Gate III, Vincke expressed that freedom of choice and agency will be fundamental to a player’s experience, and these choices could lead to a vast array of consequences and outcomes.
“Having the freedom to affect the world and the world reacting to your actions as you embark on this fantastic narrative and having many, many different ways to play such that when you talk to one of your friends about how your session went, you say, ‘Are we playing the same game?’ Mostly because of the choices you make, that’s the ideal scenario.”