The 2014 stealth game Styx: Master of Shadows is getting a sequel.

According to the game’s website Styx: Shards of Darkness has been in development for 6 months and will be using a new engine: Unreal 4. It will also have “a bigger budget, and bigger ideas” and will be a “more nimble, refined Styx” than the previous game. The developers will also aim to bolster it with “refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows”

The statement also provides a short plot synopsis of the game, detailing that “an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves.” It seems that the world is in such a state of disarray that even “the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins”.

Styx: Shards of Darkness will be ready in 2016, and released on PS4, Xbox One and PC.

Sep Gohardani

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