State of Decay, one of our most anticipated single player experiences here at OnlySP got quite a bit of appraising coverage last week at PAX East. Plenty of new off-screen footage was posted online and it looks like the game is coming along quite nicely. A couple weeks ago we reported that the game has begun entering the certification stage, so hopefully we will have a release date soon enough.
However, some prominent fans of the game who saw it a PAX were questioning the games’ difficulty. The PAX demo apparently had provided players with plenty of weapons and ammunition, making the game seemingly easier than Undead Labs intends it to appear. However, Sanya Weathers quickly took to the forums to address these concerns. You can see her full response just below.
You are making assumptions based on one tiny aspect of the game, in videos made at a convention where people only have ten minutes to play. OF COURSE we’re going to give people access to plenty of weapons and ammo, and OF COURSE people are using ammunition with zero thought to its scarcity… and as noted people are still dying.
In the actual game, you’ll be responsible for other people and their physical and emotional needs. The game might be easy enough, assuming you have been able to find and stockpile the same amount of supplies as we did in our setup. Of course, in the actual game, knowing you need to make the supplies last past ten minutes, you won’t want to hammer the painkillers quite so heavily and you definitely want to think a bit more about using ammo. And all while you’re worrying about scarcity and finite supplies, you’re also going to be getting messages that so-and-so is in trouble and needs help, and this other guy is looking depressed, and this OTHER guy just started a fight, and then an alert that there’s a horde heading to your base, and and and suddenly this simple little fighting game isn’t so easy.
These details aren’t exactly new, as they were covered in the Undead Labs Q&A on State of Decay earlier last year, but as you’ve probably already figured out, the PAX demo was merely just a presentation of the game that gave players about 10 minutes to try out a bunch of things Undead Labs has to offer in the full game. According to her response, the fighting off of zombies may not be the most challenging part of the game, and considering zombies are mindless creatures just looking for something to eat, it makes complete sense. Just as The Walking Dead TV show is about humanity, State of Decay seems to be following a similar route by focusing on the “big picture” of things, and not just the zombie killing. Having to worry about your bases, your supplies, the zombies and the fact that if your character dies, they’re gone forever should provide plenty of stress to players looking for a challenge.
Even with the amount of weaponry players had access to at the PAX demo, they were still dying according to another forums member.
Demoed it at Pax and my play-through ended with my torso being ripped off my legs (nice animation there). Fatigue is a really issue that limits your abilities in a very sturdy way. If you go into a fight prepared, you’ll do well for yourself, but it’s when you have to reload and realize that animation takes longer than you expected, and they’re running faster than you planned.
State of Decay still doesn’t have a release date, so keep on checking back here at OnlySP for more information on State of Decay as soon as we get it.