When Splinter Cell: Conviction came out in early 2010, many fans of the series were ready to make convictions of their own when it came to Ubisoft’s treatment of the series. Creative Director Maxime Beland has a reason for some of the stripped-down features, however.

In a recent interview with OXM, Beland stated that because the game’s development had to radically change gears at one point, the whole production suffered a bit as a result.

I am extremely proud of Conviction because of the challenges we had. When Alex [Parizeau, producer] and I arrived on the team, we had to change the direction, we had two years to make it happen. So Conviction is sweet and sour in a way, because I’m super proud of that game, and I know that if would have had more time we could have had a lot more stealth and made some journalists happy, some fans happy.

But like when I arrived on Conviction – understand that Sam did not have a two-handed weapon. Dragging dead bodies wasn’t there any more. It wasn’t there. Some people tell me, why did you cut dragging dead bodies from Conviction – I’m like, I didn’t cut it, it wasn’t there when I arrived!

At the same time, you’re never making the game you want. There are so many constraints – the time, the technology, the challenges. Sometimes in your head it’s beautiful, then you code it and you’re like ‘this sucks, what did we do?’ Any other art form is the same thing, right. I’m sure even the most popular songs ever when the artists release them, they’re always going ‘ah that part, I wish I could tweak it.

Lastly, he assured fans that the upcoming Blacklist would not suffer from the same issues, as it had a more focused development cycle.

Splinter Cell: Blacklist comes out on PC, PS3, and Xbox 360 on March 26th, 2013. Make sure to follow OnlySP for more convicting news.

[OXM]

 

 

Michael Urban
Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at [email protected] Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

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4 Comments

  1. I bought Conviction few day ago on the Steam Summer Sale.
    I liked the older Splinter Cell games as well but Conviction makes also create fun. I like such a predator styled Gameplay, that&#039s the same thing I like on the Batman Arkham Games.
    OK I also were a bit puzzled why I can&#039t hide dead bodies but the aggressive style from Sam is, in my opinion, the perfect style for the kind of Story the game tells.
    I mean all his friends have lied to him who wouldn&#039t be pissed off.

  2. I bought Conviction few day ago on the Steam Summer Sale.
    I liked the older Splinter Cell games as well but Conviction makes also create fun. I like such a predator styled Gameplay, that's the same thing I like on the Batman Arkham Games.
    OK I also were a bit puzzled why I can't hide dead bodies but the aggressive style from Sam is, in my opinion, the perfect style for the kind of Story the game tells.
    I mean all his friends have lied to him who wouldn't be pissed off.

  3. I enjoyed Conviction, but it definitely didn&#039t feel like a Splinter Cell title. It&#039s good to know that some of those stealth-action elements will be returning to Blacklist. Can&#039t wait!

  4. I enjoyed Conviction, but it definitely didn't feel like a Splinter Cell title. It's good to know that some of those stealth-action elements will be returning to Blacklist. Can't wait!

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