Yager, the developers behind the critically acclaimed and much analysed Spec Ops: The Line, is working on two new projects, according to the LinkedIn profiles of a handful of Yager developers.
The profiles of Senior UI/FX artist Rafal Fedro, Managing Director Timo Ullmann, Visual FX Artist Hanno Hinkelbein, and Associate Producer Bairbre Bent reveal an interesting trail of breadcrumbs detailing what Yager may have in the works.
Putting the pieces together, there are two currently unannounced projects in development – a AAA F2P game using Unreal Engine 4, and a AAA project for next-gen consoles also using Unreal Engine 4. It seems like one of the games – it is unspecific whether it is the F2P or next-gen one – has been in development from at least August 2012.
While we don’t know anything about the games at this point in time – obviously – there are a few technical details we can assume. Bent’s profile suggests that one of the games includes full performance capture technology, as well as voicework and narrative, while Hinkelbein’s profile details his work specialising in “gore and blood FX”. Whether these two skills are being utilised in the same game or not is ambiguous.
Also mentioned on Hinkelbein’s profile is a cancelled AAA project that was a “sequel of an old franchise with a very fresh and promising game design”.
While the free to play AAA game was already known back in December, and even mentioned on their site, the fact that there may be a second AAA game, specifically for next-generation consoles, mentioned as being in development by the studio is a new and interesting twist.
We will be keeping our eye on this situation and bring you all the facts as they get revealed. In the meantime, you can read the profiles below (click to embiggen) and speculate wildly in the comments.