Skull and Bones

At E3 2017, Ubisoft unveiled Skull and Bones, a “shared world” spiritual successor to Assassin’s Creed IV: Black Flag.

Despite the initial announcement focusing on an extended segment of player-vs-player footage, the game’s creative director, Justin Farren, said on stage that players would be able to “sail solo” as well as forming parties. Early previews of the title have clarified that Skull and Bones will include a range of missions that can be tackled alone, and that the core experience incorporates RPG elements in the ability capture, build, and upgrade pirate ships, but questions still surround the extent to which players are tackle the game solo.

Unfortunately, Ubisoft has not been forthcoming on such details, and Farren is reluctant, at the present time, to provide further details.

Responding to a query about Skull and Bones’s single-player elements on Twitter, Farren wrote that “it’s early to talk about,” but the team is “pretty hyped to share what’s next” and “curious to hear what fans think.” Although the comments are far from a confirmation, they do suggest the presence of something at least resembling a single player campaign:

Skull and Bones is being developed by Ubisoft Singapore, the studio behind the naval segments of Assassin’s Creed IV: Black Flag, but is currently without a set release date.

OnlySP will continue to seek clarification on the extent of the single-player engagement in Skull and Bones, and remain dedicated to providing all the latest news and commentary from the world of single-player gaming. For all the latest, be sure to bookmark the site and follow us on Facebook, Twitter, and Tumblr.


Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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