Shadow of the Tomb Raider 1

The second major DLC pack for Shadow of the Tomb Raider will be made available on December 18, and Eidos Montreal has released a behind the scenes video to mark the occasion.

Announced via the official Tomb Raider Twitter account, The Pillar is the second of seven planned downloadable content packs for the game. Eidos Montreal promises many more tombs, more story, and interesting new narrative side quests for players to tackle.

While hardly a flop, Shadow of the Tomb Raider has perhaps been a little overlooked since it launched. Knowing it would be up against the specter of franchise fatigue, Eidos Montreal leaned hard into the idea of evolving Lara as a character. In an interview with Venture Beat shortly after the release of Shadow of the Tomb Raider, senior brand director for Tomb Raider at Crystal Dynamics, Rich Briggs, detailed the studios’ thought process.

“But it really is, along that way — her darkest hour is about those times when she is coming close to becoming the monster that she’s fighting. The aspirational journey she has to go on is about deciding, ‘How do I push through this?’ That’s what makes it her defining moment — becoming the tomb raider she’s meant to be, which is one who is not like Trinity. She can’t say the ends justify the means. She can’t sacrifice her own humanity as she’s fighting against Trinity,” he explained.

“We thought that was an interesting way to show her character development. You know where she’s eventually getting, but how she actually got there is maybe a little different from you might expect.”

While the game was relatively well received critically, it failed to reach the same critical and commercial heights achieved by 2013’s Tomb Raider and its 2015 sequel Rise of the Tomb Raider. Reviewers and gamers took issue with the lack of evolution Shadow of the Tomb Raider‘s core gameplay, as well as a perceived misinterpretation by the studio of Lara’s personality and values.

Briggs addressed these perceptions in the very same interview, stating that the development team found importance in showing Lara pushing and crossing the line, before walking herself back.

“That was absolutely a conscious decision on the part of the narrative. Lara herself is descending. She’s getting closer to that line. Once she crosses that line too many times, it becomes difficult to pull back from it without losing a part of herself.”

Square Enix announced the availability of a free trial version of the game on December 6. The demo provides full access to the game’s opening levels, set in Mexico. The free trial is available on Steam, PlayStation Store, and Xbox Live, with progress, achievements, and trophies carrying over to the full game once unlocked.

For more information on Lara’s future adventures and the Tomb Raider franchise, keep checking OnlySP on Facebook, Twitter, and YouTube.

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