Welcome to 2018. The new year looks filled with huge single player games, and these certainly count among the biggest!


From the developers of the Ratchet and Clank series and the top-tier Xbox One exclusive, Sunset Overdrive comes everyone’s friendly neighbourhood web-slinger.

Spider-Man already has a positive history with gamers, thanks to the legendary Spider-Man 2. Since then, despite apparently tight budgets from Activision, Beenox was able to keep the series going with some above-average entries while the Amazing movies stumbled, so the brand has remained relatively untarnished. Now, though, the character has made his way to the main Marvel Cinematic Universe, and the game license has passed to Sony. Hopefully, these changes spell a bright future for the franchise and can improve on the mixed success Insomniac has had when branching out from Ratchet and Clank in the past.

Insomniac Games’s previous open world adventure was hamstrung by an at-the-time small Xbox One install base, as well as admittedly abrasive ‘90s-try-hard humour. Despite its acquired taste, Sunset Overdrive was also one of the most exciting and creative spins on the ‘wreck a city’ genre since Saints Row 2, deserving a lot more than ‘cult’ status. That the team is now tackling Spider-Man should be of tremendous excitement to fans of the property, even though cynics might argue they have simply traded one type of juvenile humour for another.

In any case, 2017’s one-two-three upset of Horizon: Zero Dawn, The Legend of Zelda: Breath of the Wild, and Assassin’s Creed Origins has the game-playing public calling for brave and less formulaic open-world games—exactly the kind of game sure to come from the people who delivered Sunset Overdrive. If the final product lives up to the promise of its trailers and gameplay demos, Spider-Man will be a game for fans of the character and great open-world action games alike. Also, one must not kid oneself—this game will sell ridiculously high numbers whether it is good or not.

At least the art design looks crash-hot.


From the most anticipated to perhaps the least, Days Gone is also a mystery, as of writing, that the other games here are not. Bend Studio’s solid track record notwithstanding, the fact that yet another studio is developing a sombre, American, post-zombie road trip (after Naughty Dog with The Last of Us franchise) makes holding on to much excitement difficult.

On the other hand, open world games like these are often difficult to pin down prior to release. The bad news is that, without the franchise power of a Ubisoft juggernaut or even the above Spider-Man tie-in, Days Gone lacks a bold, confidence-boosting PR angle. The good news is that the game itself has few negatives and a whole bucket of opportunities between now and release to entice potential players.

Firstly, Bend has a track record of delivering technically-accomplished action games stretching back to the original PlayStation; the team are not new at this. Secondly, Bend’s last full game was Uncharted: Golden Abyss in 2011, meaning Sony Interactive Entertainment—well known for closing studios that are not working to its quality standards—has enough confidence in Bend’s ability to deliver a worthwhile product that the team can go without releasing a game for seven years.

After the smash success of Guerrilla Games’s Horizon, the prospect of another wilderness-set open-world adventure a little over a year later should be plenty promising for PlayStation fans. Still, Sony will have to work twice as hard to prove to the wider gaming public that yet-again-it’s-zombies can be as fun as robot monsters.



Fans of Bethesda’s recent Wolfenstein games probably already know of the Metro games—similarly deep and story-driven shooters with some high-concept sci-fi mixed in for good measure. Based on a popular series of Russian novels and developed by the formerly-Kiev-based 4A Games, Metro 2033 and Metro Last Light combine FPS with survival mechanics in a more linear enterprise than their sister series, S.T.A.L.K.E.R.

As in the first two games, players will progress from level to level in a post-apocalyptic Russia, only, this time, many of the levels in question are wide-open sandboxes. Indeed, 4A Games’s description ( https://www.metrothegame.com/en-gb/ ) of this new structure sounds to be akin to the open world sections of Rise of the Tomb Raider, mixing the action-adventure storyline with plenty of side content.

Progression through the story will affect these sandboxes, changing the seasons and altering previously visited locations via different weather. Although other details on the game mechanics are slim, 4A has confirmed that crafting will play a big part, making scavenging for materials a high priority in these sandbox zones.

Metro Exodus is unlikely to completely satisfy those wishing for a new Fallout or S.T.A.L.K.E.R., but the game’s sandboxes are set to further improve how action games approach telling linear narratives in wide-open levels, in the same way Uncharted: The Lost Legacy‘s Western Ghats did last year.



Above any other publishers save Activision, Microsoft is uniquely obsessed with delivering the online, connected, multiplayer experience. Unfortunately, this makes its internally-produced games of the last generation poorly suited to OnlySP’s ongoing coverage—but its latest slew of open-world games looks set to change this trend.

Although all three big Microsoft titles (that have been revealed) are primarily online-focused, each offers a single-player option in one way or another. Sea of Thieves is a chiefly cooperative pirate-themed game that can be played solo if desired. This set-up includes plenty of inspiration from the Dark Souls series, both in that solo play is significantly more difficult than multiplayer, and that solo players might still affect each other’s games in passing. Of all Microsoft’s upcoming games, this one is arguably the least single-player-friendly—Sea of Thieves requires a constant connection to its persistent online world in the manner of Destiny.


Microsoft’s next game comes with an offline mode that is more traditionally single player. Improving on the first entry in graphics, technology, and mechanical depth, State of Decay 2 is a sandbox-survival-sim starring—yes—zombies. Unlike Days Gone, though, users already have a much better grasp of how this game actually plays.

From managing the health of survivors to raiding abandoned houses for food—as well as always keeping ahead of the zombie hordes—the core structure is familiar to fans of other modern survival games, from Terraria to The Flame in the Flood and Day Z. What sets State of Decay apart are its developed RPG elements: an array of distinct NPCs who have desires and needs, hundreds of different items (including unique weapons), and a propulsive main quest.

Most importantly of all, State of Decay 2 boasts a meaningfully-designed world, whereas other games randomly select this and procedurally generate that. Days Gone may have the promise of slicker production values, but State of Decay 2 is better primed to serve the demands of open-world fans spoiled by the best of 2017.


Finally, Crackdown 3 is the most single-player-friendly of all three of Microsoft’s major 2018 games. A team of experienced British developers—with credits on some of the most excellent titles of the last five years—Sumo Digital, is developing the single-player campaign, which will be playable offline.

With orb collecting, car jumping, and everything else from the original Crackdown present and accounted for, Crackdown 3 looks to be a familiar but fun experience propped up by ambitious destroy-everything technology. Before re-revealed as 3, this Crackdown was first touted as taking advantage of “the power of the cloud” for destruction in the online-only modes, but, since then, Microsoft has walked some of that back, instead focusing on the increased power of the Xbox One X.

Will the destroy-everything angle remain a priority in single player? That remains to be seen. Either way, however, the Crackdown formula is more than just razing a city to the ground. Fans of the aforementioned Sunset Overdrive, as well as Saint’s Row, are going to have a ball leaping around and taking back their city from the crime lords.



What more can be said?

Well, Red Dead Redemption 2 is the latest from the studio whose last game, GTA V, continues to occasionally crack the top 10 charts despite being five years old. RDR 2 is the sequel to the absolute best open-world Western, a game whose contributions to the genre are still being felt in franchises as diverse as Assassin’s Creed and Zelda.

Most of all, Red Dead Redemption 2 is the next big thing in terms of single-player stories in the mainstream game industry because all the other developers and publishers will pay close attention to Rockstar’s metrics of success with this title—on how a single-player mode is still necessary to sell games and how Rockstar uses its skill at crafting single player experiences to prop up its lucrative online business.

Red Dead Redemption 2 could become a canary in the coalmine that, like GTA V before it, proves life still exists in single player modes for mainstream games. Even if not, RDR 2‘s single player is guaranteed to be amazing regardless.


Well, there they are: some of the biggest open-world games coming in 2018. Of course, beyond the open-world, sandbox style are plenty of other exciting titles, from God of War to Kirby, Monster Hunter and Detroit: Become Human; without even starting on the games that will surprise us in the months to come.

For more on single-player games to look forward to over the next twelve months, be sure to keep it locked to OnlySP.

Mitchell Ryan Akhurst
Hailing from outback New South Wales, Australia, Mitchell can prattle on about science fiction shooters and tactics-RPGs until the cows come home, but he loves to critique any game in entertaining and informative fashion. He also bears a passion for the real-life stories that emerge out of game development

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