One of the ways in which FromSoftware’s Sekiro: Shadows Die Twice bucks Souls tradition is by ridding itself of any multiplayer elements, a contentious decision that has split the playerbase’s opinion.
In a new interview with Dualshockers, FromSoftware producer Robert Conkey explained the decision to focus on single-player design, centring heavily on boss design:
“When [studios] make a multiplayer game there are certain restrictions that come along with it. As an example, when […] designing a boss, [a developer has] to design it for two players, whether they’re spellcasters or knights. [Developers] have to set up the boss so that it can work and be balanced against all these different approaches. This puts a limitation on how [developers] can design bosses and on what [they] can do with them.”
Conkey went on to say that the decision was entirely “deliberate” and was not enforced by technical or hardware issues. Interestingly, the multiplayer elements of Souls games have been seen as increasing the intricacy of the series, but Conkey’s words read as FromSoftware believing the opposite. With Sekiro promising to be a more action-orientated and focused experience, the foregoing of any multiplayer ornamentation makes sense.
Sekiro: Shadows Die Twice is expected to launch sometime in 2019 on PC, PlayStation 4, and Xbox One.