Sea of Solitude, the next project from EA’s indie publishing branch, has been pushed back “a few weeks,” and is now scheduled to launch in the northern hemisphere’s summer.
The game’s creative director, Cornelia Geppert, made the announcement on Twitter, suggesting the delay will help morale within the studio. “[W]e take a BIT longer to happily ship SOS instead of sobbing uncontrollably during release,” she wrote:
Sea of Solitude News! We almost touch the finish line! As some fans sensed we take a BIT longer to happily ship SOS instead of sobbing uncontrollably during release.😌Just a few weeks more, SOS will be OUT THIS SUMMER! Are you okay that we take a bit more time? (please say yes)😭 pic.twitter.com/rZwVyUdar6
— Cornelia Geppert 🔜 GamesCom (@CorneliaGeppert) April 24, 2019
While Sea of Solitude never had a firm release date, the game was previously slated to launch in early 2019 for PC, PlayStation 4, and Xbox One.
Sea of Solitude takes place in an alternate world where humans become monsters when they become too lonely, following a young woman named Kay as she seeks to save herself from this very fate.
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