Rockstar Games has clarified some comments that were made public earlier today after social media backlash.

Vulture published a new interview with Rockstar lead writer and vice president Dan Houser highlighting the amount of work and talent going into the western-set video game. However, Houser shared that some Rockstar staff have worked upwards of 100 hours a week in order to finish Red Dead Redemption 2, leading to the widespread criticism.

Many pointed out the absurd hours by putting the blame on poor management and unreasonable expectations set by Rockstar.

Houser spoke with The Verge after he was made aware of the comments.

“After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow, and myself, had, as we always do, three weeks of intense work when we wrapped everything up. Three weeks, not years. We have all worked together for at least 12 years now, and feel we need this to get everything finished. After so many years of getting things organized and ready on this project, we needed this to check and finalize everything.”

Houser says that no team members were ever expected to work this way and that those who put in 100-hour work weeks were individuals who “work very hard purely because they’re passionate about a project.”

Hopefully Houser’s comments clear up some of the confusion brought forth by today’s earlier news.

For more on Rockstar’s Red Dead Redemption processes, keep up with OnlySP on FacebookTwitter, and YouTube.

Michael Cripe
Michael fell into the OnlySP team toward the end of 2017. You’ll mostly catch his work over in the news area, but that doesn’t mean he won’t dip into the features section every now and then. For him, gaming doesn’t get much better than Metal Gear Solid and Super Mario Sunshine. Though he is a die-hard Nintendo fan, he grew up on PlayStation.

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