According to Remedy Entertainment, its new game, Control, will be different from its previous title, Quantum Break.
In an interview with GamingBolt, Remedy discussed how Control would be much more engaging than Quantum Break. The game’s director, Mikael Kasurinen, and narrative designer, Brooke Maggs, said that the gameplay is more challenging as players learn the various systems in Control.
In Quantum Break, both said that trying to find a balance between cinematic style and gameplay often led to a compromise that they wanted to avoid. As a result, they wanted to rethink how animation and gameplay functioned, noting:
“The gameplay is more aggressive, more involving, you need to really pay attention and learn, invest yourself into the experience to succeed. Initially, it could be a challenging game, but once you respect what it’s putting in front of you, it’s a lot of fun.”
While Remedy’s previous games were linear, Control will have a much more open-world environment to interact with, and will including environmental storytelling features such as side quests, audio logs, and other ways to learn more about the game’s setting.
Additionally, the interview mentioned that players can ask characters about the world and their place in the game. Control will “still have live-action in Control— that is a part of Remedy games.” Though the interview noted these scenes will be used “in a more specific way […] more integrated into the world than what [Remedy] did in Quantum Break.”
Control launches on August 27 for PC, PlayStation 4, and Xbox One. Remedy shared details about the game’s combat last month, and also discussed Control‘s timed exclusivity on the Epic Games Store as well as its DLC for PlayStation 4.