Red Dead Redemption 2 Trailer 3 Pic 26

Red Dead Redemption 2 composer Woody Jackson has revealed that he tested the music for the game by listening with headphones at a shooting range.

In an interview with Mixonline, Jackson stated that he obtained a gun license, purchased guns from an Italian manufacturer that creates reproductions of guns from Red Dead Redemption 2‘s time period, and listened to his music on headphones at a target range. He felt that this method would allow him to get a feel for whether his music was working for the feeling he was attempting to evoke.

To maintain this mindset, Jackson also purchased instruments used by The Wrecking Crew—a large group of musicians famous for working on thousands of studio recordings in the 1960s and 1970s.

Jackson has a large collection of vintage guitars, some of which he purchased from The Wrecking Crew. (Image courtesy of Mixonline)

In the interview, Jackson said that the game has three different types of scoring: interactive, where the music changes depending on the player’s actions in the open world; environmental, which encompasses in-game music such as campfire songs; and narrative, specifically composed for the game’s missions.

Jackson was only allowed to see video for the game throughout development at Rockstar Games’s headquarters in New York City, but he was not allowed to take any footage with him. Jackson also did not hear the soundtrack’s vocal tracks produced by Daniel Lanois—winner of OnlySP’s Audience Award for Best Original Song—until a few weeks before the game’s release.

Woody Jackson (Image courtesy of Mixonline)

Check out Mixonline to read more on the interview with Jackson. Rockstar Games confirmed on Twitter that information on Red Dead Redemption 2‘s official soundtrack will be coming soon, so expect details on that in the coming months.

Red Dead Redemption 2 has been involved in a legal case recently, as Pinkerton Consulting & Investigations has issued a cease and desist letter to Rockstar Games and Take-Two Interactive for using the name and badge of the company in the game.

The Last of Us game director Bruce Straley took to Twitter this week to criticise the lack of player freedom in the game, stating that the game “punished me for thinking for myself instead of rewarding me.”

For more on the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Tumblr.

Rhain Radford-Burns
Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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