The Order: 1886 garnered the most attention for its stunning next-gen visuals and wining multiple awards to boot, including the coveted Visual Effects Society Award for Outstanding Visual Effects in a Real-Time Project. Yet, its release was met with halfhearted reception, falling in rank among the charts after it suffered a steep drop in sales within the first two weeks. Whatever the reasons, Ready at Dawn has taken it in stride, undeterred.

In an interview with Eurogamer, COO and co-founder Ru Weerasuriya talks about the success and short-comings of The Order: 1886, and how he doesn’t consider its launch a letdown. If anything, he might be puzzled by the game’s reception, but is still immensely proud of everything they accomplished.

Created and managed by a mere staff of 100 people, breaking through certain technological barriers was a major achievement for a team one-fifth the size of an AAA studio. Ready at Dawn received industry-wide commendations for their achievements, not only impressing friends but the likes of Hideo Kojima as well with their mocap work. Weerasuriya was quick to point out that developers’ reception of the game differed vastly from critics; he didn’t anticipate such a wide divide, nor the rare reversal of Metacritic user scores compared to critic scores.

Whatever the reasons for that divide, Ready at Dawn is full-steam ahead on their recently announced physics-based brawler De-formers and two other unannounced titles.

Give us a follow on Facebook and Twitter for continued updates on Ready at Dawn and their future projects.

Joanna Nelius
Joanna is drawn to sci-fi and post-apocalyptic worlds, and games with a generous amount of gore. When she's not gaming, she's convincing her friends it's a good idea to go into abandoned buildings.

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