RAGE 2 will be updated with fresh content following its debut next month, but the development team has rejected the idea of calling it a games-as-a-service title.

Speaking to GameSpot, id Software studio director Tim Willits confirmed that the developers will add “live events” on occasion to “keep people engaged as we can deliver them more content in the future.”

However, the game will not require an online connection, and players will, reportedly, not miss out by not participating in these activities. Willits emphasised that the development team does not see the post-launch support as falling into the category of games-as-a-service:

“It’s not like a subscription or a free-to-play game. But it will be supported,” he said.

Willits added that the goal with these updates will not be get more money from fans, but rather to show appreciation:

“If you’re gonna dedicate so much of your time, when there are so many other things to do, you want that commitment from the other side. So that’s what we are gonna try to do.”

The full interview delves into some of the background details of RAGE 2, including how the partnership with Avalanche Software has improved the game and how no form of level scaling will be present.

Recently, Willits also reiterated the story focus of the gameRAGE 2 is scheduled to launch on PC, PlayStation 4, and Xbox One on May 14.

For all the latest on the game and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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