One of the most significant changes that RAGE 2 offers from its 2011 predecessor is its evolved open-world storytelling.
As part of an interview with IGN, id Software studio director Tim Willits said that the “biggest evolution of the story from RAGE is, really, the mechanics of storytelling.”
That transformation stems from the embrace of non-linear storytelling. Although the first game featured an open world, its narrative was, primarily, a point-to-point adventure. However, RAGE 2 changes that, and players are able to interact with various characters to progress the narrative “at any time, in any order.”
Willits also mentioned that the story will come piecemeal, with players learning as they play, seemingly embodying the ethos of the Fallout series. Along with that, Willits said that players do not need to have played the previous game to understand the story, as 30 years have passed in the game world.
The full interview goes into more detail about the revamped combat and driving mechanics—the latter of which has abandoned the arcade model in favour of a more physics-based system.
These new details reinforce an earlier assertion that the story has been a focal point of the game’s development from the beginning.
RAGE 2 is a collaborative development between id Software and Just Cause developer Avalanche. The game is scheduled to launch on May 14 on PC, PlayStation 4, and Xbox One.
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