Following its first-person narrative adventure Tether being put on indefinite hiatus, Freesphere Entertainment has decided to upload the current build of the game to itch.io.
While no hard timeframe has been set for the launch, the studio’s creative director Mark Gregory told OnlySP that the game should be available in the relatively near future, with the team focused on bug fixes and ensuring that the release is scalable across hardware of all levels.
The build is expected to include approximately 45 minutes of gameplay, showing off the high level of environmental interaction and time-bending mechanical complexity that the project promised. Additionally, gamers will be able to access to project for free, though Freesphere will provide prospective customers with the option to show their support through donations.
However, Gregory is careful to note that the intention is not to raise interest or funding for the project but for the studio as a whole to work on other smaller creative projects:
“It’s more about having it published and out there so that the team members who have worked on it for the last two years actually have something that they can point to as they try to look for other opportunities. […] There’s no point of their work living on only on our servers.”
Additionally, the game’s composer, Edward Schenian, has put his work on the game on Bandcamp for interested users to sample. Although the donation option is enabled, Freesphere will receive no money from any sales.
Tether was put on hold earlier this year after almost two years of self-funded development. The game was intended to cast players as a mother separated from her family while on a mission to save the Earth from environmental collapse.
OnlySP recently spoke to Gregory to find out more about the ideas that the game was set to explore and the factors that led to its current situation, as well as where Freesphere is at present. That interview will be available in the coming days.