PlayStation’s new head of Worldwide Studios Hermen Hulst has noted a desire to expand the brand’s output.

While the Sony studios as a whole remain “very committed” to the same type of story- and character-driven games that have characterised their output for the last few years, the company is “eager to branch out.”

However, Hulst did not provide examples of what the company is looking for, saying only that it aims to team with developers who want to “create new and different experiences for a new generation of gamers.”

Hulst made the comments in a recent interview with, where he also spoke about the inception of Death Stranding and how his former studio Guerrilla Games changed during the development of Horizon Zero Dawn.

Aside from a handful of high-profile games including The Last of Us Part II and Ghost of Tsushima, many of the projects currently in production at first-party PlayStation studios remain under wraps.

Hulst assumed his new role early last month, while former head Shuhei Yoshida moved into a position more focussed on assisting independent developers.

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Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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