A number of sources have gone hands-on with Metal Gear Rising: Revengeance of late and have come away surprised by the implementation of a broad range of stealth mechanics; a trait that is seemingly at odds with the originally intended design ethics, to say nothing of the history of developer Platinum Games. Of course stealth has always been a core aspect of the Metal Gear Solid franchise, evidenced by its tagline: Tactical Espionage Action, but the presence of it in this spin-off has left some questioning just how it came to return. Speaking to ShackNews (via a translator), the game’s producer, Atsushi Inaba answered the question of whether it was due to fan reception, or a core part of the game from the beginning:
“In the beginning, we wrapped around the core concept of just having Raiden moving forward. It was based on sole action. But looking back, it would have been very dull and very centered around just cutting. We think that players would just give up on it. So we needed to have more options and variety and that’s when we decided to include a lot more stealth and different routes where players can really flex on their play style.”
The interview goes on to mention that the replacement of a block mechanic with a parry system is also tied to the idea of Raiden moving forward. The team felt as though having the character slow down and move sideways in defense did not fall into line with their vision of him, as they preferred to have him constantly on the offensive.
Metal Gear Rising: Revengeance (and its options) will be yours to play from the 19th of February (22nd for Europe).