Near the Alienware panel, I was able to get my hands on a 25 minute demo of Interstellar Marines, a triple-A indie game by Zero Point Software. I was able to talk with Community Manager, Carsten Boserup, who walked me through the demo and explained the development process. Zero Point Software plans to release the game on PC, Mac and Linux, but a release date has not yet been confirmed.

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In the demo I played, I was in a dimly lit corridor, the lights flickering on and off. The atmosphere was set  a dark and brooding base with no maps or lights to lead me through. The controls are smooth and fast-paced for an FPS, and anyone familiar will be right at home. During my playthrough, I open a door and begin to explore the base. In the dark corner, I see a silhouette, and as I get closer, a faceless robot charges at me. I shoot and dispose of him, but three more ambush me and kill me within seconds.

The game relies on tactical situations and how the player must use strategy to survive each encounter. The marines are just humans and have small amounts of health. Getting attacked by multiple enemies will result in quick deaths, and conserving ammo and supplies is important in the game. Interstellar Marines will also rely on RPG elements like System Shock, such as managing equipment.

In later segments of the game, the player will be led by other team members. This dynamic relies on heavy team work. More surviving marines encounter with aliens and robots infected with viruses which will allow for the player to live longer and explore the station. Exploring alone can result in a quick death, but that is the brutality of Interstellar Marines.

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After I died, Mr. Boserup explained how intense and difficult they wanted the game to be, stating, “We want the game to be brutal and to not hold the players hand as they explore the world of Interstellar Marines. The game is about the players immersion and being tactical.”

In Interstellar Marines, you’re part of a select unit of marines that are trained for first response situations. The marines are ordered to investigate a space station that has gone dark and soon discover that something is very wrong. No more specifics have been revealed as the story is being kept under wraps.

Mr. Boserup went on to talk about what games inspired them when making Interstellar Marines. “When creating Interstellar Marines, we were heavily inspired by the Alien movies and by the video games of System Shock 2, Rainbow Six and Battlefield.”

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I was impressed by Interstellar Marines, and the game has come along way since its development in early 2006. The game is playable in Steam early access, but the full title is still in development with no tentative release date. I can’t wait to get my hands on the game and try to survive longer then I did. Fans can expect punishment and death as they explore space as a marine.

For more updates about Interstellar Marines and PAX Prime, visit our Facebook and Twitter pages.

Tripp Papineau
My name is Tripp Papineau and I am an avid gamer and have a passion for writing. I have graduated from Arkansas Tech University with a BA in creative writing and have been writing as a journalist in the video game industry for three years.

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1 Comment

  1. Tough games are fine as long as the dynamics of the game (cover, movement, shooting etc) are sound. Max Payne 3 for example was tough but because the dynamics didn’t quite work became very frustrating…

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