After a few months of news drought on top of the real-world California drought I’m in here on the West Coast, Red Barrels Games, the developers of Outlast 2, the sequel to the original and very well-received Outlast, have finally put out something new to report on regarding its story.

As reported by Press A 2 Join, Philippe Morin, the co-founder of Red Barrels Games, recently had an interview with Indie Games Level Up, in which they discussed story inspiration. Morin stated in the interview that one of the inspirations for the story of Outlast 2 was a lot of research into the Jonestown Massacre, which he said has been dubbed the biggest mass suicide ever in recorded history. According to Morin, the team chose the massacre as inspiration for game design in order to capture that same feeling of horror, anxiety and hopelessness that players felt when they entered the Asylum in the first game.

Outlast-Whistleblower

Morin went on to say that Outlast 2 will definitely bridge the gap between it and Outlast, since both games are, in his words, in the same universe. However, Morin was moot on exactly how it would, saying it’s still way too early to reveal that.

Press A 2 Join also reported in the same article on a Tweet by the development team. It was in answer to a question about whether the PC and console release dates would be simultaneous or not and if pre-orders are going to be available. The team’s answer: undecided on all fronts. No promises or confirmations to make.

Outlast 2 is set for release in Fall 2016 on the Playstation 4, Xbox One, and PC.

What do you think of the new information on the story inspiration for the game? Let us know in the comments below!

A quick sidenote for the bright-eyed: this new piece of information on story inspiration shines some light on why the teaser trailer released last year and the description of the game talk about blind faith and God. Just in case you didn’t notice, there you go. Enjoy!

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Cedric Lansangan

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