The discussion surrounding The Order: 1886 is the wrong one. Of course a site dedicated to single player games and the gamers who love them would defend a title that is unapologetically single player. It is in fact the most single player a campaign could BE: the kind that is linear and has no multiplayer tainting the focus of the developers on their vision. Yup, we defend that, but that shouldn’t affect the fact that an argument about the length of The Order: 1886 should be looked at skeptically by anyone.
Crazy figures came out early about length, such as 3 hours. Then a 5 hour run complete with cut scenes hit Youtube somehow and of course since a game that is not sandbox or open world must be mostly linear the public is seizing on the length to attack it. They must, it feels more tactile than the earlier attempt to smear it by labeling it generic. We all know that at this point the big TPS games function essentially the same with a few differences here and there. Now we have a hang for your buck argument to go on. Or at least, whoever wants this game to fail has such an argument. So why put it out there so vehemently?
That is the real argument to be had. Why has the public and press decided to deride this single player adventure from the word “go”? I’d like to believe it is for a typical idiotic reasons such as the color palette, a misunderstanding of the interface, the appearance of not bringing anything new, but when nobody is making those arguments one tends to get a little more cynical. I wonder if perhaps it has something to do with it being a boundary-pushing PS4 exclusive at a time when PS4 popularity is starting to be questioned by formerly quiet Microsoft die-hards.
Maybe that’s too cynical, but gamers should be interested in this, not helping out with a hatchet job on it. Ready At Dawn brought us two fantastic God of War titles to Sony portable, ans now they are making a console debut with a bold new IP (something everyone claims to want). It isn’t as if they are a first party studio either, if a Ready At Dawn console debut goes well they could pull an Insomniac and develop for multiple platforms or just one Sony competitor.
On that note it does strike me as interesting that there was no concerted effort to smear Sunset Overdrive after a perceived defection by Insomiac.
The answers to all of these whys will likely never see the light of day now that things have gotten so dark. With all the negative headlines though, I think it’s safe to say the smear campaign has so far been successful. It has been said that there is no bad press since any press is product exposure but that may not pass muster after the sabotage we’ve seen for this promising single player shooter. The Order: 1886 is a toxic property for all the wrong reasons and we wonder what it would take to get it a fair shake again.
Thus Ready At Dawn finds itself in a position where its game needs to be received as well as The Last of Us to reverse course, but again now that the seeds of doubt are planted the game will likely face undue pressure to impress where others would have gotten a pass.
I am not deterred, it looks amazing, cinematic, atmospheric, and a little horrific. So this single player is on board right away. I hope there are more like me than it seems. New Ips should be given room to breathe and a chance to succeed on its own merits, not suffer from a pre-release hatchet job that poisons the well.
Were I to interview Ready At Dawn developers, I can think of dozens of questions I’d rather ask about The Order: 1886 than “How quickly could a person conceivably get through your game?”
[alert type=white ]Note: This is an opinion based editorial which expresses the author’s views, and as such does not represent the views of OnlySP as an organization.[/alert]