This Summer has been pretty eventful for OnlySP. We started our Patreon, we ran our biggest event yet with the Annual Summer Giveaway series, and we’ve finally been able to start offering freelance rates thanks to your support. We’ve also added quite a few new members to the team, all of which have exceptional writing skills and media editing skills. In light of this, we have a massive amount of content headed your way this month and we can finally share with you what it is.
OnlySP has been dabbling with featured game interviews for over a year now, and while learning about new games is always exciting, we’re also interested in other topics as well. So, on August 14th we’ll be introducing you to a new interview series that focuses on the State of Games Journalism and the industry in general. These interviews are being conducted with some of the biggest names in our industry, and to start things off with a bang, we spoke with Greg Miller, one of the most prominent gaming journalists around. You’ll get to read Greg Miller’s thoughts about games journalism, how it has evolved, how it hasn’t, and plenty more on August 14th.
Another feature we’re working on for this month is our first post-mortem interview. I recently conducted an interview with The Creative Assembly to get their thoughts on Alien: Isolation following the game’s release last year. I won’t say too much about that interview just yet, but I had a fun time talking with them about the game, and you might be surprised by a few things in the interview, specifically their confidence in the game.
Our featured game interviews are continuing as well, so don’t worry about those going anywhere. We’ve got some fantastic games lined up for you this month and for three out of four of the interviews, you’ll be getting many of the first details on those games from us. For those of you that are Patreon subscribers, you’ll find out on Monday which game we’ll be talking about first this month. The rest of you will know this coming Friday.
On the topic of the Patreon, as we continue to increase our content output, we really need the help via Patreon to keep the site running in this capacity. We’re currently working on coming up with some more reward tiers, and milestones for the Patreon to entice more of you to support us. But, in the meantime, I do ask that if you enjoy our content and want to see us continue to thrive, that you think about supporting us. Now that we’re paying freelance rates, we have to be careful with the amount of content our writers produce to make sure we can afford to pay them for it. If we can’t afford it, the amount of content produced will have to be decreased etc. $1 is all it takes to become a Patron of OnlySP, so as I said, if you enjoy our content and want to see even more of it, please think about supporting us.
For those of you on Reward Tiers, you’ll be getting your free game as soon as Patreon pulls the payments through, which is during the first week of every month so you’ll have your reward by the end of this coming week. Since there’s a limited amount of each game in our lot, you’ll be emailed based on the date that you pledged.
Moving onto the media side of things, we’ll be debuting our pilot episode of a new series of videos discussing The Witcher 3’s side quests in detail on Monday. I’ve talked about this series before, but as a refresher, we’ll be taking a look at a number of The Witcher 3’s bigger side quests, discussing their story, literary themes, and analyzing them in great detail. You’ll see one of these videos every week on Monday this August, so be sure to check them out when they’re available.
PERSONAL GAMING UPDATE
As for me, I actually got quite a bit done in terms of personal gaming this week. I played through The Vanishing of Ethan Carter in a single playthrough the other night and was really impressed by it. I love the fact the game doesn’t hold your hand in the slightest. When you solve the mystery at the end, it gives you a real sense of accomplishment. More games need to take that approach, as it’s incredibly helpful in creating a more immersive experience, instead of having a waypoint direct you through the world at all times.
I was a little frustrated at times with the game regarding the lack of direction, but it also pushed me to explore every nook and cranny of the game’s world, looking for the slightest clue to solve the mystery at hand. I’m definitely looking forward to what The Astronauts come up with next following my experience with The Vanishing of Ethan Carter.
I’ve also started a playthrough of Never Alone on my PS4, and Submerged on the Xbox One (can’t talk about it yet, sorry!). But, most of my time this week was spent with the beta for NHL 16, which I’m enjoying quite a bit. It’s definitely an improvement over NHL 15, but there’re some kinks EA need to work out before the game is released. Shooting is much too slow, it’s too hard now to puck handle and protect the puck, and there’s some connectivity issues online. But the hitting has been fixed up, the graphics look pretty great, and EASHL is back so that’s obviously a positive. Also, the menu screens are pretty slick.
This week I plan to finish up Never Alone and start a playthrough of Sniper Elite III as I just received a copy through a trade via Leaptrade. Other than that, I’ll be covering the crap out of Gamescom as you probably already guessed. Mafia III is being announced, and I’m incredibly excited to check that one out. Never played the first Mafia and I only dabbled with the second, but the prospect of an open world Mafia game has been something I’ve wanted to see for a while now.
This week’s giveaway will feature Transistor! If you’re a Patreon supporter, make sure you grab your five extra entries.