Despite announcing Serious Sam 4: Planet Badass a year ago—with near silence in the intervening period—the developer is not yet ready to divulge more information about the project.
Speaking to Wccftech at the Reboot Develop Blue 2019 conference, Croteam CTO Alen Ladavac refused to discuss any new details about the game:
“We haven’t yet started seeing any promotion and discussing what the game is about. So basically, what you got in our Reboot Develop 2019 talk is what we can show for now.”
With no further concrete statements about the game’s development process, how long until Croteam opens up is anyone’s guess.
However, representatives from the team were on stage at the conference to show off the procedural landscape technology that will fuel the development of Serious Sam 4: Planet Badass.
The interview also canvassed that technology, with Ladavac revealing that the new technology was asked for by the developers because previous games’ landscapes had to be built manually. The new upgrade will also become a tool for developing other titles.
The studio has been adding console functionality (including Switch integration) to the game engine, which suggests that Serious Sam 4: Planet Badass will possibly come to Nintendo’s console, though, so far, only a PC release has been confirmed.
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