PC Gaming enthusiasts, media creators, those that do both, and who presumably will have disposable income to spare will be highly interested in Nvidia’s latest offering. On the heels of an expanded and upgraded streaming service, along with a full android-based SHIELD console release announcement, Nvidia dropped the TITAN X news during Tim Sweeney’s Unreal GDC talk.

As Sweeney posed the question of how to hande the massive processing and graphical power needed to provide the highest quality VR experiences, with Unreal’s “Thief in the Shadows” project, Nvidia’s CEO Jen-Hsun Huang appeared to provide the answer in TITAN X. This included an on-hand, what is assumed to be prototype build of the massive card. The details haven’t fully been revealed, however the quote making the rounds is:

“eight billion transistors, a 12GB framebuffer and took thousands of engineer-years to build”

and further stated that it was “the most advanced GPU the world has ever seen.” If the original Titan cards are any indication, this power will come at a high premium, and fairly quickly be overtaken on the gaming side for more affordable cards that perform similarly in gaming situations. Those who aim for bigger and more displays at higher resolutions, and those that also render with 3D or video applications, but also like to game are probably the target audience for this powerful new graphics card.

The gorgeous Unreal Engine 4 Kite tech demo shown at GDC was running on a single TITAN X. The statistics of this open world are prett y impressive: “The kite cinematic created in Unreal Engine 4 features a diverse and beautifully realized 100 square mile landscape. Everything you see was generated in real-time by Unreal Engine 4 at 30fps and includes fully dynamic lighting, cinematic post effects and procedurally placed trees and foliage. ”

TITAN X is based on the Maxwell GM200 GPU, early details suggest it will support 3-way and 4-way SLI, requires only a 6+8pin power connection, and sports more than 3000 CUDA cores. No other details or release date have been provided as of yet.

James Schumacher
Freelance writer and used-to-be artist based out of the Pacific Northwest. I studied Game Art & Design in college. I have been writing web content for the last 6 years, including for my own website dedicated to entertainment, gaming & photography. I have been playing games dating back to the NES era. My other interests are film, books and music. I sometimes pretend to be great at photography. You can find me on Youtube, Twitch, Twitter, 500px, DeviantArt and elsewhere under my nick: JamesInDigital.

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