UPDATE: No Man’s Sky Visions (Update 1.75) has been officially announced, and will be released for PC, PS4 and Xbox One on Thursday, November 22.
Developer Hello Games has updated the No Man’s Sky website with an official page for Visions and included detailed patch notes. Visions promises to bring more varied planetary biomes, new creatures, new types of water, enhanced atmospheric effects, rare trophies, scavenging and much more.
The patch notes for the update are listed below:
MISSIONS AND PROGRESSION
- Fixed an issue where players could be prevented from earning a free freighter in the tutorial.
- Allowed the Dreams of the Deep mission to detect if a Nautilon Chamber had been built nearby before the mission started.
- Fixed an issue where missions that visited trade terminals could advance without their objective being completed.
- Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops.
- Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
- Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time.
- Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time.
- NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete.
- Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool.
- Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3.
- Adjusted the behavior of wanted level timers, so that the wanted level decays as the timer does.
- Improved the appearance of the planetary readout from space.
- Added a new section to the inventory item popup hinting at the item’s use.
- Improved the visual feedback when collecting items, especially rare items.
- Improved the text labels for armored objects.
- Added a filter for “Not Owned” to the Quicksilver Shop.
- Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate.
- Fixed a rare case where certain game inputs could temporarily fail to be recognized if remapped then reverted to defaults.
- Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One).
BASES AND BUILDINGS
- Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One).
PLANETS AND DISCOVERIES
- Fixed an issue where extreme weather planets could fail to generate storms.
- Improved the distribution of ammonia and uranium on toxic and radioactive planets.
- Improved some analysis visor text descriptions.
- Fixed an issue where the terrain manipulator could destroy valuable objects.
- Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor.
- Added identifiable descriptors for all anomalous planet types.
- Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet.
- Fixed an issue where many minerals would be called Yukovsite.
- Fixed an issue where exocraft customization colors could be incorrect until refreshed in the customizer.
- Fixed a rendering issue with oversized fungi.
- Fixed an issue where stationary objects could sometimes appear blurred.
- Fixed some out of memory crashes.
- Fixed a crash when quitting the game during a gesture.
- Improved the draw distance on some exotic planet objects.
- Allowed the torch to be used when exploring crashed freighters.
Original story follows below:
The next big update for space exploration and survival sim No Man’s Sky was leaked when eagle-eyed Redditors stumbled upon a private, unlisted trailer on the Hello Games YouTube channel.
Barely a month has passed since the release of the last major update to No Man’s Sky, called The Abyss, which brought more varied underwater locales, more complex creature behavior, better aquatic visuals and more. Unwilling to rest on its laurels, developer Hello Games appears to be gearing up to announce yet another major update, called Visions.
The trailer indicates that Hello Games will be focusing its efforts on improving variety, immersion, and atmospherics in this update, adding some new mission types and a few critical quality of life fixes. In addition to rainbows, better skies and the opportunity to find rare and valuable storm-activated crystals, players will also be able to discover more anomalous planets and celebrate their accomplishments by constructing fireworks.
The video ends by pointing out Vision’s importance to the journey of No Man’s Sky, promising more to follow. Hello Games and developer Sean Murray are clearly changing No Man’s Sky’s focus, and adapting to what the player base seems to want, rather than the relatively solitary and almost hauntingly personal experience the game offered at launch.
No Man’s Sky endured a rocky period upon its release back in late 2016. Many gamers took issue with a perceived lack of content, variety, and missing features, to say nothing of what some felt was a mismatch between the trailers and marketing, and what was presented as the final product. Tempers flared, and the studio became a target for gamer ire, as well as a warning to ambitious independent developers about the need to manage messaging in the public space.
“We messed up some of the easy things, in that we talked about the game too early. We were really excited when we talked about the game. We talked about features as they were in development. Press would say to us, ‘It’s so nice to get to sit down with a developer and just talk, you know? You guys don’t seem scripted.’ And we were like, ‘Yeah, we don’t. Why does everyone else do that?’. I now understand why everyone does that.” Said Murray in a candid interview with IGN, back in August.
Since then, however, the team at Hello Games has been focused on fixing many of these issues, starting with the Foundation update, which brought base-building, farming and two new gameplay modes to the game. The studio followed that up with even more content, including the impressive No Man’s Sky NEXT update, which landed in summer 2018. NEXT brought a raft of new features, bug fixes, mission types, and a massive graphical overhaul, and was met with a generally positive reception.
From a fairytale appearance on stage at Sony’s E3 2014 press conference to its troubled release and ongoing renaissance, it’s a story of redemption that’s hard not to root for. The story of No Man’s Sky is definitely evolving. To Hello Games’s credit, it appears to be willing to make good on its earliest promises, as the studio has continued to support the game, releasing regular, high-quality updates at no additional cost.