Puzzle/visual novel title Nine Hours, Nine Persons, Nine Doors has been hinted at coming to Steam at some point.
A cryptic tweet by developer Spike Chunsoft simply states “A familiar ship heads into port”, showing a boat in foggy waters. Director Kotaro Uchikoshi retweeted it, adding upon it “It looks like a STEAMship”. Looking at the ship in question it looks distinctively like the ship where Nine Hours, Nine Persons, Nine Doors is set. Combined with Uchikoshi’s comment, this suggests the title will hit Steam at some point. No other details have been announced yet.
Nine Hours, Nine Persons, Nine Doors is the first title in the Zero Escape series, although the series name came upon the release of the second title Zero Escape: Virtue’s Last Reward. You play as Junpei, a young man who wakes up on a boat that has begun to sink. He is given nine hours to get through the ninth door, hopefully with the nine people he is trapped with. Although, considering the violent nature of the game, Junpei probably wouldn’t.
Originally released onto DS (although only in JP and NA), it saw an iOS release that removed the puzzles (which were strongly tied into the narrative) and added an extra ending (that sadly just reused art assets to provide an unfulfilling and unsatisfying ending). If it’ll be using the iOS or DS version is unknown at this stage, although hopefully the DS version will be used.
As a fan of the series, out of the two released titles, I admit I found Nine Hours, Nine Persons, Nine Doors the weaker one. Not only the ending system was lousy (i.e. the order you pick which door to go through will generate your ending, repeats for different orders being possible), I was always hung up on a particular “lucky” conversation which seemed to solely exist to allow a revelation to occur. Despite my criticism, I still had a good time as the general overarching story and characterisation is still strong. In addition the puzzles were both interesting and neatly interwoven with the plot and I loved how it was unafraid to get narratively dark.
A release of the title onto Steam would end up coinciding neatly with the end of the month release of the finale of the series Zero Escape: Zero Time Dilemma for 3DS, Vita and Steam later this month.
A familiar ship heads into port. pic.twitter.com/eSa323ZwdB
— Spike Chunsoft, Inc. (@SpikeChunsoft_e) June 10, 2016
It looks like a STEAMship. https://t.co/lS5McF9soA
— Kotaro Uchikoshi Eng (@Uchikoshi_Eng) June 10, 2016