The space drone construction game with a procedurally-generated universe, Nimbatus, has arrived on Kickstarter.

Seeking CHF20,000 (USD$20,000), Nimbatus tasks players with building a drone out of a multitude of parts, including thrusters, batteries, weapons, shields, and sensors, before using it to complete objectives within the vast universe. While the drones can be directly controlled, certain parts will enable them to run autonomously, with at least one mode dedicated to testing such creations.

The game is predominantly a single-player affair, though the developers at Stray Fawn Studio are aiming to implement asynchronous multiplayer through the inclusion of leaderboards for missions.

After several years of work on the game as a passion project, lead developer Micha Stettler and his team have arrived at a point where the fundamental mechanics and gameplay ideas are in place, but require extra funding to see the game through to release. However, launch will be staggered, with an alpha version being made available early next year, a Steam Early Access version approximately three months after that, and a final release currently estimated for March 2019. This strategy is intended to ensure that community feedback and suggestions can be taken into consideration and implemented during the development process.

At the time of writing, Nimbatus has just edged past 50% of its final funding goal, with stretch goals yet to be announced.

Speaking to OnlySP earlier this year, Stettler said that the the central idea behind the project “was to create a simple 2D game combining the dynamic landscape of Minecraft with the spaceship building from Kerbal [Space Program].” Nimbatus will be the second game from the studio, following last year’s Niche.

For all the latest on Nimbatus and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Tumblr.

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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