Metal Gear Solid V is being delivered to players in two parts with this year’s Ground Zeroes acting as a prologue and tutorial to the full game, The Phantom Pain. Both will adopt an open-world format, and though we knew that the playspace of Ground Zeroes would be smaller, a new Tweet from Hideo Kojima (translated by Siliconera) offers some perspective on the difference in scale between the two titles:

GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles.”

The latter half of the Tweet seems to indicate that while The Phantom Pain will incorporate a full day/night cycle, the same will not be true for Ground Zeroes, which contradicts earlier statements. However, it is good to know that the prologue should offer something representative of the full gamut of gameplay that will be found in the full game.

Both titles will be releasing on the PC, Playstation 3, Playstation 4, Xbox 360 and Xbox One, with Ground Zeroes launching on the 18th of March, while The Phantom Pain currently has no launch window assigned.

Source(s) – Twitter (via Siliconera)

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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