The Witcher 2: Enhanced Edition is one of our most anticipated games here at Only SP, and notjust because it was already one of the most intriguing experiences of 2011 on the PC. Now the game is coming to the Xbox 360 on April 17th and we can’t wait to get our hands on it. The developers have repeatedly proven to us with their comments that this is not just your ordinary game. Your choices will matter and with those choices, consequences will be waiting.
In a recent interview with CVG, lead level artist Marek Ziemak really focused on theses choices and how the developers wanted the consequences to feel, giving the player a sense of responsibility for their actions. A recent title that definitely did not give you a sense of responsibility for your actions was Silent Hill Downpour. As cited in my review, one of the first choices you get to make is to help a cop to safety or let her fall to her demise when hanging off a cliff. To say the least, your choice doesn’t matter.
“The spine of our whole game is the storyline and it’s a dark fantasy world where you have to make choices, then later on you have to face the consequences of your actions.”
“We were looking for a way to make those consequences meaningful and really important for the players. To show that, we sometimes have to kill some characters, sometimes burn places and sometimes make huge changes in the game’s world.”
“It’s not always enough to tell you that someone died because of your choice, we want to show you those consequences, because you’re the man deciding, then we have to be prepared that you choose one option or the other.”
Now, we have heard other developers give statements similar to the ones above in the past, but CD seems to know exactly what they’re doing. Too many times during a game we see a character die and feel nothing. Just a few weeks ago, there’s was an opinion formed that video games would never reach an emotional level that movies reach. However, I don’t believe that to be so. If the characters are developed right, and the right choices created games could easily reach that level as you, the gamer, have a more direct interaction with those characters by making the choices that affect them.
As the game has already been out on the PC for more than a year now and received very large amounts of critical acclaim, I believe console gamers will be in for an experience they won’t soon forget when The Witcher 2: Enhanced Edition releases on April 17th.