This is the first of what I hope to be an editorial series where I will take a survey of you, our readers, concerning various topics in video games. The scenario below might be strange and seem to be nonsense, but please keep reading to the end.
Imagine if all video games cost the same low price of $0.01 (One U.S. cent). Any video game for a penny. Awesome, right?
Stay with me here, ‘cuz it’s about to get a whole lot crazier. Next, add that all video game platforms (including, but not limited to, all generations of Playstation, Xbox, Wii, Super Nintendo Entertainment System, PC, and Mac) also cost the same low price of $0.01.
Mind blown yet?
Have you stopped reading this and thrown your money into the mad rushing frenzy of people swarming video game stores and other retail stores in my made-up reality? (don’t actually go, though, unless somehow we’re all living in the movie world of Inception and this is all actually a dream!)
These are all virtually-impossible and not conducive to profit in any economy, but what if they were true?
I want you to please answer in the comments below the following two questions: First, because they are all at the same price point, would you buy all of the video games and platforms ever made if you don’t have them already? Second, would you play all of them? Assume you have all of the time in the world and that you have the money needed to buy every single game on every single platform ever made.
Please answer yes or no and indicate why.
Trust me, this has a purpose! Before you continue reading, please answer in the comments below.
Did you have fun? I hope you said yes. The point of this editorial literally hinges on that you did (and shame on you if you skipped straight here without answering first below!).
What I was really aiming for in asking the two questions above was evaluating whether or not you, our dear readers, could put aside personal biases and see the game-developing world for what it really is: creating and experiencing fun.
Breaking down the massive wall of price point differences and removing money and time from the equation are all it really takes for me to want to buy every single platform and game ever made, go on a gaming marathon, and earnestly pick out the good, the bad, and the downright shame-on-the-video-game-industry horrible.
And yet, the scenario I presented above is not only unrealistic, but also highly improbable. What is unrealistic is obviously the prices and time assumptions, but the improbable is somewhat harder to point out.
Would anyone want to play every game ever made? Such a task would require someone to sift through not only the good and not-too-bad but also the boring and waste-of-time titles developed throughout the years. However, much like how many reviews of movies and books don’t do them justice, game reviews may not be based on the same biases and likes/dislikes that the players themselves possess.
I don’t mean to say don’t read reviews (no indeed, please do peruse our collection of game reviews here). What I do mean is that everyone should play something for themselves in order to form their own opinion on it, in addition to considering the opinions of someone else.
The same goes for every platform ever made. Only by playing on and experiencing all platforms can one justifiably say that a certain console or consoles is superior. No ifs, ands, or buts about it. I don’t care if you’ve been a one-console fanboy or fangirl since birth or for however long – myself, I’m ashamed to say being one of them – my opinion is still the same.
Take away the variable of price, and I believe many people would want to try every game and every platform just to see for themselves what they’re like firsthand. Take away the waste-of-time factor in addition to price, and I believe everyone would join the revolution.
So what’s the point of writing this if it will probably never happen? To open your mind. Many of you, our readers, might already be playing all or at least more than one platform. Some of you are probably like me, sticking to one console because of practicality.
But just because of our biases, no one should close the door on giving other platforms a chance and experience what they have to offer. Regardless of the quality, everyone should give every game and platform a chance in order to say for themselves how horrible or average or good or great or anything else a game is.
Making fun is what video game development at its purest is, and warring among fanboys, fangirls, developers, and consumers, although an inescapable thing, should never be a part of that. Instead, try to be fair and unbiased, however difficult and indeed improbable that might be, in evaluating a game or platform.
Work together to create bigger, better and ultimately more fun worlds, universes, kingdoms, fantasy worlds, stories and characters that weave altogether into the beautiful tapestries that are called video games.
Make fun, not war.