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It seems the next generation of gaming is already looking forward to a solid RPG lineup. Along with The Witcher 3 and Dragon Age III, a title announced last year by the name of Lords of the Fallen is on its way, and it aims to be a challenging and ‘hardcore’ experience that fans of the grueling Dark Souls will take to.

Speaking to Eurogamer today, City Interactive Games’ Tomasz Gop unveiled some new details regarding the ambitious concept behind the game.

A heavily combat focused RPG, fights will be long and tactically involved thanks to skilled and powerful enemies, though character creation will still be very much prevalent, and an extensive skill tree will allow much flexibility for the player. Earlier, it was revealed that the combat system will take inspiration from the likes of Dark Souls, Kingdoms of Amalur: Reckoning and Batman: Arkham City, acheiving a similarly fluid and reflex-based feel.

“It’s a challenging game, action RPG, which means a lot of advanced combat… When you walk through a location, and you have to fight 10 enemies, that takes around an hour.

“When you fight in Mortal Kombat, when you fight in Tekken, that’s why it takes so long – Dark Souls is probably a strong reference as well. But we’ve done a lot of things differently. For example, we have a skill tree. I would call Borderlands here, because we’re gonna have something like action skills in the game, so classes, stuff like this.”

Gop also praised the PS4’s share feature for recording and editing gameplay, stating that it could very well be one of next-gen’s most important and popular features and one that particularly aids Lords of the Fallen. He also stated that the game will have a scant few online features, but the game will be a single player experience first and foremost.

“Some of the [game’s] functionality… could be called online-ish. [However], It’s definitely going to be primarily a single-player game.”

The game is being developed by both Deck 13 and City Interactive games, none of whom exactly have Valve levels of acclaim, having released some poorly received titles like Sniper: Ghost Warrior and Venetica. However, it’s important to note that Tomasz Gop was the senior producer behind the phenomenally received The Witcher 2: Assassins of Kings, meaning the project has hope yet.

Announced in August 2012, Lords of the Fallen is set in a fantasy world 1000 years after the death of a god, whose fall to the ground has divided the world into two segments, each now ruled by a different faction. The player is initially asked with choosing to cross a threshold into one of the two territories and ultimately siding with the faction that resides there. A new game plus mode will be present, and combat will supposedly be accessible but incredibly deep.

Currently, Lords of the Fallen is set for release in 2014 for PC, PS4 and the next Xbox. Stay tuned for much more news on this bold Action RPG, and let us know what you think!

Michael Urban
Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at [email protected] Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

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1 Comment

  1. “We’ve done things differently. We’ve added A SKILL TREEE!!!!!!!” lol No wonder they think the PS4’s ridiculous Youtube-mimicking share option is a fancy great idea.

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