Imagine a game with its difficulty being heavily inspired by Dark Souls and yet has a decision system that will alter the world and characters around you. Now that dream is set up to become reality with Lords of the Fallen.
Lords of the Fallen is a next generation RPG for the PS4, Xbox One, and PC which gives both challenge and flexibility to the player. While there are plenty of comparisons to be made between this game and Dark Souls, Lords of the Fallen provides a more rapid, arcade like experience which, according to the executive producer of the game, Tomasz Gop, is “[based upon] the foundations of fun and entertainment on the process of learning the combat tactics and strategies.”
City Interactive’s upcoming Lords of the Fallen is a third person action-RPG which is inspired by the Souls series but at the same time will feature an arcade feeling to the combat. Even though this game will have a faster pace, Lords of the Fallen will remain challenging to the player as each enemy provides an ample challenge. You will have to be tactical with your movements through dodging, rolling, and then striking at the precise moment. In addition, the development team “is aiming at getting the different proportions of ingredients from RPGs, fighter games and even strategies into one big bowl to make a soup that is… spicy, filling and addictive”
Another element which may seem “spicy, filling, and addictive” is the Metroidvania aspect of the game. In a gameplay walkthrough, Gop and the team at City Interactive encourage players to explore locations you have already visited as new areas open up and present you with new moves and opponents. As well as the ability to go back to previous areas, players are given three different classes to play around with (cleric, rogue of a fighter) for extra replayability. These three classes determine how much mana pool you receive and specific gear/statistics help each particular class in its own way. There are no restrictions on how you can upgrade your character through XP as well so this is a true RPG through and through.
Over the past few years, we have seen a lack of depth within boss battle design (there are a few exceptions such as Dark Souls and inFAMOUS) as there are plenty of forced quick time events added in to the mix. However, City Interactive displayed a fearsome enemy called the First Warden during an IGN run through of a demo. He further explains that this enemy has holes (windows of opportunity) in his attacks you have to manipulate to your advantage. There are also phases which ups the difficulty or switches the boss’ strategy. Finding patterns within a boss battle is refreshing to see once more. Tomasz Gop heavily stresses that players will know exactly why they were defeated, and, as with Dark Souls, will learn the attack patterns and become a more skillful player over time.
In terms of how long the game will be, the executive producer of Lords of the Fallen made, has told us that it will include side quests, optional world sections, secrets, and New Game + alongside 15 hours of initial gameplay. The various differences between the endings and a planned hardcore mode as well should add a few hours of enjoyment.
The peoples’ god has failed the land, and in result, humankind has imprisoned that being. However, this seems to have been a mistake as demons have overrun their world. When speaking to us about the narrative, Gop stated that “Lords of the Fallen is not a story driven game” but there will be multiple endings which depend on your choices throughout the entirety of the game. Not much else has been said yet about the plot of Lords of the Fallen. We expect to see and hear a lot more about the game relatively soon so stay tuned!
Lords of the Fallen is set to be this generation’s Demon’s Souls with challenging but flexible combat, a choice based story, and plenty of replayability. The game will be releasing sometime this year for the PS4, Xbox One, and PC.