Lords of the Fallen has quickly become one of our most anticipated single player titles of the year and if you haven’t read our exclusive interview with Tomasz Gop yet, I highly suggest you do so.

The official Twitter account for Lords of the Fallen has answered some questions about the game in regards to the game’s difficulty settings, semi-open world and release platforms.

One Twitter user asked about the game’s difficulty and how enemies would react to a raised difficulty level. The spokesperson running the Twitter account told the user that the difficulty would be scalable and wouldn’t only relate to the “stats” of the player. This means that the enemies in the world will adjust to your skill level to basically keep you from becoming bored and making things too easy. Tomasz Gop was nice enough to drop by and further explain that what they’re looking to do with Lords of the Fallen is change things up each time you meet an enemy, meaning new attack styles and such.

The Twitter account joked about the “”wow this game looks easy” comments”, saying they can’t wait for people to get their “hands on the game”. Deck13 seems to be quite confident the game will not be an easy completion for most.

In another piece of new information, the account revealed that players will be able to return to previous areas once they’ve opened a new chapter. In our interview, Tomasz Gop explained that they aren’t creating a fully open-world and that, “[This was a] decision [we] made at the very start – we’re not a sandbox game, we’re not an orthodox RPG – we’re an Action RPG.”

If you’ve played Darksiders II, the game world should work similarly in how you had a hub to travel to the different areas of the world where you could return to explore, find loot and uncover new secrets.

While there’s no listing for the game yet on Steam, Deck13 has confirmed that Lords of the Fallen will be released on the Steam platform.

Lords of the Fallen will be available this Fall on the PS4, Xbox One and PC platforms. Be sure to follow us on Facebook and Twitter to stay up to date with all the latest on Lords of the Fallen and single player gaming news.

Nick Calandra
OnlySP founder and former site owner.

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  1. Scaling to player level? Highly disappointing.

    Takes away realism and immersion, makes all battles meld into one unmemorable mass. Let’s go old school. Don’t hold our hands, let us get into trouble. It keeps us on our toes and makes the combat interesting — you never know if you’re in over your head or not, and that keeps you awake for the action scenes.

    1. Enemies won’t scale to your level.
      They will scale up – thought you know certain enemy by heart? Next time you meet him he’ll have new attacks… That’s more less what we had in mind.
      No level scaling, sir! :)

      1. I meant “skill level” as not like a numerical score, but more like your playstyle. That’s close right Gop? Lol, had a good time trying to word that one out.

      2. Niiiicee. Now I can fully anticipate this game filling the dearth of RPG titles on the PS4.

        Thanks for the reply.

  2. That Fall release date hurts my wallet. I want this game alongside The Witcher 3 and Dragon Age: Inquisition and I’ve got a feeling they’re all going to hit one after another. (Hopefully The Witcher 3 will come out this Summer instead. >_<) Still, I'm VERY glad to hear there won't be any level scaling as I've always found that a little dull.

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