BAFTA-winning developer Size Five Games has unveiled a release date and trailer for 2D platformer, comedic action-adventure game, Lair of the Clockwork God.
In a Twitter post, Size Five founder, Dan Marshall announced that “Lair of the Clockwork God is coming out on the 21st of February, and here’s a NEW trailer to celebrate.”
'Lair of the Clockwork God' is coming out on the 21st of February, and here's a NEW trailer to celebrate.
— Dan Marshall (@danthat) January 31, 2020
According to the game’s Steam page, Lair of the Clockwork God features a post-apocalyptic storyline with a cartoon-style, pixel graphic sci-fi backdrop. The title boasts a point-and-click style gameplay mechanics whereby players will alternate between two characters, Ben and Dan, who have different abilities for players’ to take advantage of.
Both characters are united in a mission against time in this fast-paced adventure to try to stop all the apocalypses happening simultaneously. Players can help Ben and Dan achieve this epic goal by “teaching an old computer about feelings.”
Lair of the Clockwork God‘s two characters explores a rich, dynamic relationship because they offer vastly different traits. Ben is an “old-school LucasArts adventure fan” who is grounded and best pleased when he scavenges rubbish together trying to solve a puzzle. Ben’s sidekick is Dan who, according to the trailer, is an aspiring “indie darling platformer.”
Furthermore, the new trailer (embedded below) showcases stunning platform-style gameplay with an energetic soundtrack. The animation of how the characters move around the maps is reminiscent of Sonic the Hedgehog and My Friend Pedro-style animation.
Lair of the Clockwork God is set to release on PC via Steam on February 21, 2020, and the studio will seek to release the title onto consoles at a later date.
Speaking with OnlySP, Marshall highlighted that translating the script is one of the biggest challenges facing the studio with regard to a console release:
“To be honest the big job is getting it translated, because it’s a super wordy game, no matter how much we tried to keep it tight, by the nature of the beast there’s a lot of stuff to translate in there, so that’s going to have a time-and-finances impact.”