Any fans of high-paced action games will likely know that Bayonetta 2, the sequel to Platinum Games critically acclaimed HD-début, is slated to launch exclusively on the Wii U next year.

The move attracted the ire of those fans when it was first announced with criticisms levelled at the fundamental shift of platform (the first was never released on any Nintendo console) and worry over whether the GamePad would work with such a title. Only time will tell whether such complaints are valid, but Platinum has recently explained that the game would not even exist without the fortuitous intervention of Nintendo.

Hideki Kamiya, the director of the original title and supervisor of this sequel, spoke to at Gamescom about where the partnership came from and why he is grateful to the hardware manufacturer, saying that Sega (franchise publishers and owners) were putting it on hold:

“I had unfinished business that I wanted to include in a second one. When that idea came about, SEGA was actually putting it on hold so, yes, I’m very grateful for Nintendo that they’re allowing us to make this happen.”

“When Nintendo offered to support us and the Bayonetta franchise – which was on the brink of disappearing – I was extremely happy for it [sic] survival as we were able to release a second one for the people who enjoyed the first.”

He went on to say that he understands the reactions from fans in regards to the platform shift, but reiterates the necessity of it. He also admits that that he and the team were happy to have the chance to bring it back in any form, and that seeing those reactions actually surprised and disappointed him.

With the recent positive reception of the other Nintendo/Platinum Games collaboration, The Wonderful 101, we have faith that Bayonetta 2 will not suffer in any form and it remains one of the more interesting titles set for the 2014 calendar year.


Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

XCOM: Enemy Within Gameplay Footage

Previous article

Destiny Gets a New ViDoc – Explosive New Weapons and Powers

Next article

1 Comment

  1. Just like Ninja Gaiden Razor’s Edge I’ll play this when it inevitably comes to 360/PS3 after it fails to shift more than 10,000 copies on WiiU.

Comments are closed.

You may also like